Version 0.8.6


Devlog — Patch Summary

This update focuses on stability, audio polishing, improved interaction systems, and environmental details to enhance immersion and gameplay feedback.

๐ŸŽจ Visual & Interaction fixes

  • Outline rendering fixed — Interactable trash items were treated as root objects while their renderers lived on child parts. The outline system now collects child renderers correctly so highlights display reliably.
  • Trash colliders corrected — Colliders on trash/supply items were adjusted for more consistent pickup, physics and interaction behavior.
  • Windows added for atmosphere — Decorative windows were placed around the player house to reduce emptiness and improve scene composition (they are purely aesthetic and do not grant view-through).

๐Ÿ”Š Audio & Dialogue

  • Starting voice-over — Added an initial voice line for the protagonist (lead dialogue implementation still pending).
  • Hallway and fuse audio — New voice lines play when the player walks down the corridor and when the fuses are blown.
  • Mannequin activation voice — Added audio for mannequin activations

๐Ÿ’ฅ Gameplay & Events

  • Breakable window system — Implemented window breaking with sound effects. Windows can be broken manually by throwable/pickable items or triggered as part of a jumpscare event.
  • Jumpscare integration — Window-breaking can now be used to trigger scripted scares; the effect is synchronized with audio and particle/FX where applicable.

๐Ÿ› ๏ธ Cleanup & Quality-of-life

  • Removed legacy hint UI and scripts — Simplified interaction hints and removed older hint systems to avoid confusion and improve clarity in the HUD.

Thanks for testing and reporting — this build improves robustness and polish across interaction, audio, and environmental elements. Next steps: finish full dialogue integration for the protagonist, refine mannequin activation logic, and iterate on jumpscare timing and audio mixing.

Files

3NightsAtFRI.zip 39 MB
Nov 25, 2024
TNAFInstaller.exe 540 MB
17 hours ago

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